| FSX Virtual World System | Topics | Posts | Last Posts |
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 | Flight Sim X Virtual World - This VR World is a global political game in which many different things can happen, treaties, wars, corporate expansion etc. Read Explanations inside.
| 126 | 888 | Sun Dec 18, 2011 10:13 pm Dragnoxz'  |
 International Structured Factions | Topics | Posts | Last Posts |
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 | Groups that have been around for a long time, with their own tech, programs, and their own structured systems and have or have had considerable amount of members currently or in their history are considered "International Structured Factions," and are marked on maps as having their own colored in borders and positions, which could range all over the world.
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These Communities have and understand their industrial capabilities; they conduct research and have their own paints for craft, and have factories, which they use to build their industry. These groups occasionally export their out-dated craft to newer groups, and sometimes form new groups as a "Parent Community." These communities are marked on maps, and are set in as Official Nations of the land they occupy.
| 82 | 678 | Sun Nov 27, 2011 6:14 am MC Sics  |
 Nationally Sovereign Factions | Topics | Posts | Last Posts |
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 | Groups that have been around for some time, and communicate politically with the rest of the communities near their areas of operation, or around the world, are recognized by the global community as being Sovereign. With their small areas of land or regions recognized by larger groups, their land is colored in as their official home land. These groups occupy a small region with multiple bases of operation within their land, and have their own cause. They are new, however have been around for some time and have somewhat of a sustainable structure, they also import their weapons and craft from larger groups, or are in the process of constructing their Infrastructure by building factories, or depending on where they are, start to import resources for using factories that are already in their land. These groups work with agraculture and production of food to sustain their region. This is where Factions form into Communities or Small Political Nations.
| 50 | 427 | Sun Dec 19, 2010 6:11 pm TheFalcon  |
 Client Sub-Factions or Groups of a Parent Community | Topics | Posts | Last Posts |
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 | These groups are formed by a Host Community, and are lead by a member of the Host Faction or Community. Eventually these groups grow into Nationally Independent Groups, where they break off, but mostly are allied to their parent community.
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Sometimes these groups form just to break off their parent group peacefully, possibly one day to fight it. Depending on their status, these groups territory are not marked on maps until they are officially Independent from their parent faction. However, their bases of operation are marked, and a thin borderline along their areas of operation are marked showing their ranges of operation.
| 5 | 14 | Tue Nov 23, 2010 5:15 pm $nake  |
 Internationally Nomadic Groups | Topics | Posts | Last Posts |
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 | Nomadic, Organized or Unorganized Small Groups, Militias, Contracted Units, or Terrorist Cells.
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These groups operate out of small bases, ether renting their parking spots or hangers; naval units; or are constantly on the move, all over the world, possibly stealing or invading airports to use, and or by using roads for their runways.
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Terrorist Groups - These groups act with oppressive or terroristic intentions toward other groups, stealing the craft they use, or by extorting groups and communities for their equipment and weapons. Groups like this do not operate out of bases, but operate covertly by using highways for their runways, or small airports they occasionally steal for temporary usage.
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Private Units - Small Private Militia Units operate with a groups of friends or own their own private Units; like SAR; Black/Special Operations units; Combat and or Relief Response Units; or any other various Units operating off of Ships, or by renting hangers in bases all over the world.
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Some groups are up for hire and base out of Rented Hangers or space for parking at Civilian or Military Airports, as their base of operations. These groups could possibly even afford to construct their own bases to operate out of.
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These groups do not need to be marked on maps, unless they operate out of their own bases or large enough facilities. They would be marked as "Dots" in their color where they operate.
| 21 | 56 | Tue Nov 23, 2010 8:24 am ACOD-Archer  |
 Virtual Corporations | Topics | Posts | Last Posts |
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 | Virtual Corporations - Corporations are privately owned by their founders, they are part of or under a community, producing products, or conducting research for their parent community, and are lead by their CEO.
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Individuals, who understand how to use editing software or can design things by painting and drawing schematics and ideas, would "Logically" be able to establish such companies.
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Construction Companies: Airport Design Editor - Individuals could found Construction Companies using this program, if they are skilled enough. However, if they are not skilled enough, then their bases or sceneries will be useless, and there for their construction program would be unsuccessful.
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Production Companies: Paint Programs and DXTBMP - Individuals who understand and are familiar with these programs could start up an Aircraft Painting Corporation, where they would paint logos, numbers, etc on the proper areas of the craft, and even could paint a brand new color for different factions, or just for one faction, as their company.
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Aerospace Research: Space Agencies - Although very rare, these communities would be able to launch spacecraft into orbit, to monitor other groups. The only communities to have such programs would need to understand rocketry. In addition, how to actually design and launch spacecraft into orbit.
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Manufacturing Corporations: Aircraft, Ship Building, Weapons, Vehicle Manufacturing - These companies are used to produce aircraft or other things like ships, or weapons, tanks, cars, trucks, etc. Weapon factories being the most common, however Ship and Aircraft companies would need a Factory, Paint program, and the right to blueprints along with the know how, in order to create different types of craft. Also, being familiar with G-Max and other designs tools would help allot in producing custom craft. Tanks are also common; however, Ships might require scenery for shipbuilding, and or must operate in the areas of ship building factories. Naval ships also require allot of attention to their sustainability. Ships are most often captured rather than sunk, due to their importance in the VR-World. Carriers are rare, and take years to produce, unlike frigates and destroyers, or even submarines, which can be produced within a few months. Real Construction Time is used to produce things, so new groups are not able to immediately start with everything, as with older groups that took years to acquire their hardware.
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Weapons research and production - Nuclear weapons take time to experiment and produce. Although extremely damaging, these weapons are capable of being produced by many groups, however the proper facilities are needed, and the time to produce them is needed. Nukes are currently held by responsible groups, and are closely watched by everyone.
| 39 | 141 | Fri Aug 05, 2011 2:03 am Dragnoxz'  |
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