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 Kurdish Independence Movement

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Dragnoxz'
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PostSubject: Kurdish Independence Movement   Tue May 07, 2013 3:15 pm

Kurd's wish to establish independence. To become independent they need weapons, ammo and supplies to fight off the established governments that oppress them. They will conduct many smuggling operations on the ground, as well as secret transport flights by air to get their uprising engine ready.

UIA Mission: Conduct various flights from point A to B, using various contracted pilots under alias (unmarked or unrelated to a faction) names, as well as aircraft attainable by Kurd's or Turkish Air Force, which some Kurd's might have control over through being members of the Turkish Air Force, or through ownership of civilian aircraft.

UIA-1 (Kurdish Ops) Kurdish movement of supplies into Turkey.
UIA-2 (Turkish Ops) Turkish investigation of Kurdish uprising, air patrols.

Faction-A Is kicked out of region for suspicions of supporting the Kurd's, and other reasons.
Faction-B Is kicked out of Turkey due to illegal basing.
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Dragnoxz'
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PostSubject: Re: Kurdish Independence Movement   Mon Nov 25, 2013 11:43 pm

Have send a post about attaining information about the Kurds. If we can get someone to help us, we might be able to get someone to play the Kurds, as well as someone to play as the Turks in this VR-World Scenario.
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PostSubject: Re: Kurdish Independence Movement   Fri Sep 05, 2014 11:02 pm

I need someone, anyone, to conduct a simple Warfare in either of the ArmA games, full realism (on veteran), Human player side using no aircraft or armored vehicles. Humvees and small vehicles (trucks, cars) allowed, any infantry, Artillery allowed for both sides. Op For may use tanks and Artillery.


Defensive side (Blow bridges)
Blue For = No air, no tanks/armor. Yes infantry, light vehicles (no tracked or armor), meaning Humvees, light no high tech AT, use mostly low tech style, and be heavy on infantry, and be very tactical, use Guerrilla tactics. Make lots of traps, use lots of mines in random places.

Offensive side (Secure bridges)
Op For = (if played by humans too), no armor (tanks like T-72's are allowed though), heavy artillery is a yes, lots of traps and random bombs for Blue For, and heavy on infantry. Use lots of mines, and Guerrilla tactics. Use suicide attacks, and be hardcore brave when attacking enemies.

Post the end results of the victor, the infantry lost, human players kills and deaths, vehicles destroyed, tanks destroyed, etc.

NO AIRCRAFT FOR EITHER SIDE, USE MOSTLY INFANTRY.
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PostSubject: Re: Kurdish Independence Movement   Sat Sep 06, 2014 3:11 am

I may be able to do something of the sort on ArmA 2, but I'll have to do a bit of prepping. Chances are it'll get done tomorrow (later today/Saturday). I'll be sure to post which session is being used. Probably an empty already being hosted somewhere, and see how it plays out.
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PostSubject: Re: Kurdish Independence Movement   Wed Sep 10, 2014 9:23 am

Ok. Just remember to post all of the results of the battle here, then we will determine the actual estimated figures based on the units on Google Earth.
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